RIG & MOVE
LOOK FROM

HOW IT WORKS

1. The 3D model is turned all the way round; the AI finds the joints on each view and shows the one where the character faces you best - it lights up under LOOK FROM. Click another LOOK FROM button to see that side (Front, Left side, Back...); the AI looks again there.
2. Drag any dot that's off - the shoulders, elbows, wrists, hips, knees and ankles matter most. Under a shield or a cape, put the dot where the joint would be.
3. RIG IT + ADD MOVES - a skeleton goes inside the model and every move is added (about 5 seconds).
4. Play the moves opens it in the 3D viewer: walk, run, sword attack, hit, die and more. One-sided moves (attacks, punches, shots, spells) also come as an "other side" copy.
its left side   its right side  head

STATUS

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BEST RESULTS

A character standing straight, facing the camera, arms a little away from the body (Game Dev Assets' Made for 3D switch draws them like that). Long skirts, capes and big hats stretch a little when it moves.